Jul 05, 2009, 05:21 AM // 05:21
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#1
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Ascalonian Squire
Join Date: Oct 2008
Profession: E/
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Vanqing Grothmar Wardowns
Can someone give me some tips on vanq'ing Grothmar Wardowns as an ele. For some reason, I'm finding this place retardiculously hard. I can't even get past the first patrol across the bridge, the one with a prophet, a mender, a flameshielder, a dominator, etc. I've tried the discord build. I've tried interrupt-heavy (BHA / powerblock). I've tried using the siege devourer. But it seems like the Charr healers are unbelievably good at their craft. If there are two or more healers, I can barely get any enemy down to halfway point.
Grothmar is actually the last place in all of Guild Wars that I need to vanq. I've H/H'd every single other area. But it seems like I can't even get started on this particular section.
Help?
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Jul 05, 2009, 05:34 AM // 05:34
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#2
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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What hero team are you using?
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Jul 05, 2009, 07:22 AM // 07:22
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#3
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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I'd suggest bringing a good amount of aoe (splinter weap is ftw here) because the chars like to ball up into their fixed positions quite a lot.
If the monks cause you too much trouble, shut them down. Throw some hexes on them such as backfire, diversion, soul leech or the best soluation IMO, knock them down (MS, gale, gust, earth quake, or better yet, try getting a human ES). They can't cast when kissing ground.
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Jul 05, 2009, 08:01 AM // 08:01
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#4
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Discordway isn't ideal here.
You basically have two options:
1) get a VQ partner
2) Build wars. Finding the right build will make this area cake.
I recently did this on my sin with a shattering assault build + double healer heroes. It was pretty awesome. I even managed to blow through double aggro and that one healer boss I've always had trouble with.
The key to this area is lots of sustainable AoE, shutdown, and lots of defense. Your best bet as an ele will probably be to run an infuse spammer + caster ball.
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Jul 05, 2009, 12:37 PM // 12:37
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#6
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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I vanquished it with normal Discord, you just have to pull and attack right stuff.
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Jul 05, 2009, 01:51 PM // 13:51
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#7
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Forge Runner
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Standard Discordway blows through almost all vanquishes, and this one is no exception. Judging from what you said you don't have enough damage. If so, go farm some Mantids for 20+ minions, and then explode the Charr.
Otherwise apply standard tactics when facing Fire Elementalists, i.e. flag your heroes apart before you aggro, and spam as many Vanguard Assassins as possible.
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Jul 05, 2009, 03:47 PM // 15:47
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#8
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Wilds Pathfinder
Join Date: Aug 2006
Location: Chicago
Guild: LFG
Profession: R/
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Yup, blew through it with discordway as a ranger. You might wanna go E/R and bring Frozen Soil (or just bring Frozen soil on a hero). Helps with the mass ressing. Oh, and also....it is almost IMPOSSIBLE to beat the monk boss group in the charr encampment using discordway. (might be easier since you're an ele and can presumably nuke). He spams Life Sheath like crazy, making it impossible to keep a condition on him. If you do that mission Against the Charr before vanqing, you'll start where the boss spawns and he won't be there. Makes things a lot easier.
Also, Vanquard Sniper Support can help a lot for a quick charr kill.
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Jul 05, 2009, 04:31 PM // 16:31
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#9
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Forge Runner
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Quote:
Originally Posted by Divine Ashes
Yup, blew through it with discordway as a ranger. You might wanna go E/R and bring Frozen Soil (or just bring Frozen soil on a hero). Helps with the mass ressing. Oh, and also....it is almost IMPOSSIBLE to beat the monk boss group in the charr encampment using discordway. (might be easier since you're an ele and can presumably nuke). He spams Life Sheath like crazy, making it impossible to keep a condition on him. If you do that mission Against the Charr before vanqing, you'll start where the boss spawns and he won't be there. Makes things a lot easier.
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You could always kill all his buddies, then run him out of energy ...
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Jul 09, 2009, 02:22 PM // 14:22
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#10
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Jungle Guide
Join Date: Jun 2007
Guild: SCAR
Profession: E/
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Vanguard snipe is your friend here. Sin is pro too.
As ele, I'd go Ap with the two ebon skills and finish him. Take meteor shower for kd. Maelstrom nice too when you badly need to shutdown healers.
I'd then take a vor mes with lots of interupts, a n/mo prot hero with icy veins, and a dedicated jagged bones mm with support skills. Hench can be the monks, earth, and interrupt or illusion.
Focus charr dominator first as it is the main Rez for them. Prophets next. Minions with death nova will blow the rest up.
And just in case you need a reminder, put vanguard title up. Makes a big difference.
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Jul 09, 2009, 05:22 PM // 17:22
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#11
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Desert Nomad
Join Date: Jan 2007
Location: so cal
Profession: R/
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Quote:
Originally Posted by Divine Ashes
Yup, blew through it with discordway as a ranger. You might wanna go E/R and bring Frozen Soil (or just bring Frozen soil on a hero). Helps with the mass ressing. Oh, and also....it is almost IMPOSSIBLE to beat the monk boss group in the charr encampment using discordway. (might be easier since you're an ele and can presumably nuke). He spams Life Sheath like crazy, making it impossible to keep a condition on him. If you do that mission Against the Charr before vanqing, you'll start where the boss spawns and he won't be there. Makes things a lot easier.
Also, Vanquard Sniper Support can help a lot for a quick charr kill.
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i highly recommend doing the HM book mission (against the charr? not sure) but it ends you in that encampment...with it empty! made things much easier. Also, you say this is your last one - does that mean you've already done Sacnoth Valley?? (as you need to go through Grothmar to get there)...if not, then don't forget to grab a siege devourer en route to sacnoth..you can zone while inside them. They help to make quick work of bigger mobs. Oh, and one more thing..check your quest log before starting because there is one quest which if open, will have the charr encampment in Sacnoth closed for exploration - making vanqing there impossible (unless you get lucky and the stealing food/supplies quest is available from the guy outside the encampment)!! A guildie and I almost wasted 2.5h because the encampment was closed, but luckily one of us was able to grab that quest which opened it! Sounds crazy, but I'm sure others know what I mean lol...hth and gl
edit: if damage seems to be a problem, since every little bit helps, make sure you have you and your heros weapons customized for the 20%...also, if possible upgrade those weapons with charrslaying mods (25% vs. charr...I have a bow with one...that too makes a difference)
Last edited by gw_poster; Jul 09, 2009 at 05:25 PM // 17:25..
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Jul 20, 2009, 04:07 PM // 16:07
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#12
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Ascalonian Squire
Join Date: Apr 2008
Guild: Veni Vidi [Vici]
Profession: W/
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I was having trouble with this initially. But then I used the Siege Devourer, 3 Discord Heroes (one with Splinter Weap), the two monk hench, earth hench and the Interupt. Use a scythe when in the Devourer, mass AoE when combined with Splinter Weapon. Siege Attack, run in, then use the Siege Swipe. Two very quick knock downs usually is all it takes.
When going to kill Chalsae Flameshielder (Or whatever his/her name is) pull them into the entrance to the fort - AoE. The spiking capacity easily over powers them. But before you attempt this, build up a nice minion wall, this prevents the annoying Charr melee from getting to your backline, that way, you can kill their backline without having to worry about yours. Nifty, eh?
If you're still having trouble, find a partner, run 6 discord heroes, get the Siege Devourer from Dalada Uplands then your partner get in the siege devourer in Grothmar Wardowns. Then use the above method. Kaboom
pm me if you're still having trouble. ign: Joe Van Hayling
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Jul 26, 2009, 04:29 AM // 04:29
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#13
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Quote:
Originally Posted by Jeydra
Standard Discordway blows through almost all vanquishes, and this one is no exception. Judging from what you said you don't have enough damage. If so, go farm some Mantids for 20+ minions, and then explode the Charr.
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That's bull Jeydra! First of all,
"Standard Discordway blows through almost all vanquishes, and this one is no exception."
+
"Judging from what you said you don't have enough damage. If so, go farm some Mantids for 20+ minions, and then explode the Charr. "
Are conflicting statements.
Secondly, at the very least you're going to have trouble at the healer boss with discordway H/H.
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Jul 26, 2009, 04:37 AM // 04:37
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#14
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Forge Runner
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Charr healers have ... one Monk with Healing Light? Shouldn't be hard to pressure them out, but OP's post seems to indicate this problem. Of course I'm more inclined to believe that the Charr are wiping out the party before they die, which is entirely possible if you let them Meteor Shower balled henchmen.
As for the second part, I'll go try it sometime. Still, since I've already vanquished the area and since I generally don't change builds while vanquishing, I can already say standard tactics worked for me ...
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Jul 26, 2009, 04:49 AM // 04:49
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#15
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Quote:
Originally Posted by Jeydra
Charr healers have ... one Monk with Healing Light? Shouldn't be hard to pressure them out, but OP's post seems to indicate this problem. Of course I'm more inclined to believe that the Charr are wiping out the party before they die, which is entirely possible if you let them Meteor Shower balled henchmen.
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Multiple Aegis, multiple extinguish, healer boss has RC iirc.
Quote:
As for the second part, I'll go try it sometime. Still, since I've already vanquished the area and since I generally don't change builds while vanquishing, I can already say standard tactics worked for me ...
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Post screenies!
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Jul 26, 2009, 05:04 AM // 05:04
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#16
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Forge Runner
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Aegis is nothing against caster damage, Extinguish does nothing if you're not running Searing Flames (which you shouldn't be), the Charr healers have Healing Light (which is hardly a strong Monk elite) and since you're against Charr Rebel Yell + the Vanguard Assassin will all be deadly.
I'll get screenshots when I can - right now I'd estimate next Wednesday (29 July) as the earliest I can do it. What do you want? Discordway H/H vs. a standard Charr mob, and the boss at the end?
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Jul 26, 2009, 05:34 AM // 05:34
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#17
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Guest
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A good idea is to micro your necro's aoe condition spell and just cast assassin's promise, and use "YMLAD" as an interrupt. That's helped me a lot in areas with creatures with a lot of AoE damage.
Another idea is PI, but ya know...
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Jul 26, 2009, 07:40 AM // 07:40
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#18
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Wilds Pathfinder
Join Date: May 2008
Profession: R/
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As a generic tip, complete Against the Charr first. This gives you a few morale boosts, and it clears out the Charr fortress. It also leaves a few random corpses in the fortress, giving you a head start on creating minions.
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Jul 27, 2009, 03:08 AM // 03:08
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#19
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Quote:
Originally Posted by Jeydra
Aegis is nothing against caster damage, Extinguish does nothing if you're not running Searing Flames (which you shouldn't be), the Charr healers have Healing Light (which is hardly a strong Monk elite) and since you're against Charr Rebel Yell + the Vanguard Assassin will all be deadly.
I'll get screenshots when I can - right now I'd estimate next Wednesday (29 July) as the earliest I can do it. What do you want? Discordway H/H vs. a standard Charr mob, and the boss at the end?
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Healing light is still a 150+ heal for basically no energy. I only mention extinguish because it makes it hard to get conditions to stick.
Just do the healer boss mob in the charr camp. No cheating. Post screenshots, before, during and after ;o
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Jul 29, 2009, 01:14 AM // 01:14
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#20
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Forge Runner
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It worked out alright, but the screenshots are a bit imperfect, so ... you'll have to trust me.
The mob is harder than what I remembered it to be, probably because of skill updates. First time I went in and it didn't work out; wiped once and decided it wasn't worth the trouble and started again. Of course I could've stayed and killed a few more monsters, worked off DP, and go back again, but nah ... I've not had internet access for almost two weeks and I've got lots of things to do (+ I'm rusty - for some reason CTRL + Spacebar isn't calling the target anymore, and having to call skills and / or use CTRL + Shift + Spacebar is disorientating).
So /resign, went back in with the exact same bars and this time I executed a long pull. The first screenshot's of the first aggro. That didn't turn out well - I forgot to unflag heroes, the minions died and I beat a strategic retreat before my H/H started dying too. Got a few more minions from the Mantids and went back. Made use of Discordway's spike abilities to kill the Charr Dominator first, and everything else just died along the way.
Two images only, can get more if you really want it.
http://img269.imageshack.us/gal.php?g=gw002q.jpg
Last edited by Jeydra; Jul 29, 2009 at 01:17 AM // 01:17..
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